Picture supply: Video games Workshop plc
Video games Workshop (LSE: GAW) inventory rose 6% right this moment (5 March) within the FTSE 100, taking its one-year good points to round 55%. Over 5 years, the return is above 150%, together with dividends.
This multi-year surge noticed the Warhammer creator lastly enter the blue-chip index in December. The way in which issues are going, it could be there to remain!
Brief and candy
The explanation Video games Workshop inventory surged to a brand new all-time excessive of 14,900p right this moment was a short buying and selling replace. It merely mentioned that “buying and selling in January and February has been forward of expectations, with robust buying and selling throughout each the core enterprise and licensing. Because of this, the Group’s revenue earlier than tax for the 12 months to 1 June 2025 is estimated to be forward of expectations“.
Shareholders like myself are used to such no-frills updates. Video games Workshop prefers to let the monetary numbers do the speaking in its interim and annual stories.
This distinctive company tradition was one factor that attracted me to Video games Workshop a couple of years in the past. Not like most publicly traded corporations, it doesn’t maintain conventional earnings calls with analysts. And it doesn’t have interaction in rah-rah investor updates or high-profile acquisitions.
As a substitute, the agency has clear ambitions. That is “to make the most effective fantasy miniatures on this planet, to have interaction and encourage our clients, and to promote our merchandise globally at a revenue. We intend to do that eternally. Our selections are targeted on long-term success, not short-term good points“.
Underexploited IP
For context, the market was anticipating income of £571m for FY25 (ending 1 June). In the meantime, the consensus forecast for pre-tax revenue presently sits at round £226m. This exhibits how exceptionally excessive the corporate’s revenue margins are.
I discover the replace’s point out of licencing very encouraging. That is extremely profitable income based mostly on the corporate’s treasure trove of mental property (IP).
For instance, the corporate earns royalties from online game gross sales. Within the first half of the 12 months, the Warhammer 40,000: Area Marine 2 title helped licensing working revenue greater than double to £28m.
Video games Workshop says it owns “a few of the greatest underexploited mental property globally“. Nonetheless, consistent with its long-term focus, administration could be very selective in the way it monetises this IP.
As Russ Mould, Funding Director at AJ Bell, factors out: “This high quality management would possibly imply it misses out on some potential revenue, however Video games Workshop desires to uphold its model values and be sure that its repute isn’t tarnished by happening the Disney route of milking property till they’re bone dry.”
Worldwide growth
Now, this pickiness means licencing income could be lumpy one 12 months to the subsequent. That is one danger I see right here, as a sell-off would possibly occur sooner or later if royalty revenue disappoints.
Additionally, the inventory trades at a premium. Primarily based on the present FY26 forecasts, the price-to-earnings (P/E) ratio is round 29. Meaning ongoing progress should be met or the valuation might pull again sharply.
As issues stand although, the corporate is delivering the products. The Amazon deal to adapt the Warhammer 40,000 universe into movies and tv sequence is thrilling. And the primary Video games Workshop retailer in South Korea is opening, whereas growth in Japan and Thailand continues.
I nonetheless suppose the inventory is value contemplating for long-term buyers.